By Mark C. MacKinnon
Encouraged by way of the dynamic settings and tales present in quite a lot of anime indicates, BESM d20 permits avid gamers to create characters from any style or sub-genre. Comedy or horror, delusion or science-fiction, mecha motion or passionate romance...if you could think it, you could play it. BESM d20 additionally contains: new personality periods (including magical woman, mecha pilot, puppy monster coach, and a dozen more), new abilities, new feats, an exhaustive point-based characteristic checklist, and an in depth rate task for the center 3.5 version myth races and sessions.
Read Online or Download BESM D20 Revised Edition Anime Role-Player's Handbook PDF
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Extra info for BESM D20 Revised Edition Anime Role-Player's Handbook
They apply their talent to one pet project after another, building amazing gizmos and gadgets for their own use. Of course, no mad scientist is complete without assistants, and every Tech Genius tends to attract them, no matter how much he or she denies being mad. Research and development is not cheap, but fortunately the Tech Genius usually has access to wealth to pay for all of his or her projects. CLASS SKILLS AND SKILL POINTS The Tech Genius’s class Skills (and the key Ability for each) are: Computer Use (Int), Decipher Script (Int), Demolitions (Int), Disable Device (Int), Drive (Dex or Int), Knowledge: Electronics (Int), Knowledge : Mechanics (Int), Knowledge: Physical Sciences (Int), Profession (Int), Repair (Int), Research (Int), and Speak Languages (Int).
Soon enough, their complete mastery over their bodies lets them heal wounds at a much faster pace and even mimic the precise appearance of another person or creature. As they grow in experience, Shapechangers can turn into more powerful forms to meet any challenge. CLASS SKILLS AND SKILL POINTS The Shapechanger’s class Skills (and the key Ability for each) are: Balance (Dex), Bluff (Cha), Controlled Breathing (Con), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge: Cultural Arts (Int), Knowledge: Foreign Culture (Int), Move Silently (Dex), Po w e r l i f t i n g ( S t r ) , Seduction (Cha), Sense Motive (Wis), Sleight of Hand (Dex), Speak Languages (Int) and Spot (Wis).
HIT DICE AND ABILITY SCORES A Student uses d4 Hit Dice. A Student (at least a successful Student) has a high Intelligence and Dexterity, necessary to earn good grades and avoid the local bully. CLASS SKILLS AND SKILL POINTS CHARACTERISTICS • SKILL POINTS AT 1ST LEVEL CHAPTER 5: CLASSES The Student’s class Skills (and the key Ability for each) are: Computer Use (Int), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gamble (Wis), Knowledge: Area (Int), Knowledge: Architecture (Int), Knowledge: Biological Sciences) (Int), Knowledge: Business (Int), Knowledge: Cultural Arts (Int), Knowledge: Domestic Arts (Int), Knowledge: Foreign Culture (Int), Knowledge: Law (Int), Knowledge: Nature (Int), Knowledge: Physical Sciences (Int), Knowledge: Religion (Int), Knowledge: Social Sciences (Int), Perform (Cha), Profession (Int), Research (Int), Speak Languages (Int), Sports (Str, Dex, or Con), and Swim (Str).